Another fine big game with the Irish-boys of the GMG club in Kildare. A truly top day of battling, a great looking game, good laugh, useful play-test and again, the wrong result... but like it really matters if you're enjoying yourself! (consoling himself a the NKVD leads him away).
Piers has already posted a great AAR on the Guild wargames forum, so I'm not going to repeat it here. He also has an article planned for Miniature Wargames magazine. So, instead, here are a bunch of my photos from the day and little bit of extra commentary and some comment on the rules.
Bear in mind, I was commanding the 'refused' extreme left flank, with a small force only meant to delay the Germans, and the rest of my forces were aiding the defence of the bridge beside Don's battle group. My orders were to hold, harass, and then pull back for the main fight for the bridge. The photos are a bit biased to my table side.
We were going to let the Germans get close before counter-attacking to force a close range brawl. Well, that was the plan, but as ever, the enemy spoiled it with their big tanks and bigger guns!
The Germans begin their deployment, along way from the Russian lines, which we deliberately set deep into our table half, to draw the Germans on and offer few targets early in the game.
Apologies for the 'yellow-ish' pictures, my camera had the wrong colour setting for the warehouse lights. As you can see, the game played very much as a 'Kursk-style' battle, which was most gratifying.