Wednesday, 14 October 2020

The Battle of Mons Ardua - 91 AD, with Soldiers of Rome

A one-off of game of 'Soldiers of Rome', just for fun, as my legion takes on the rebellious and hairy Britons of the Andvertii tribe under their infamous and independently-minded queen… with her gathered nobles, warriors and allies drawn up to face the hardened (and somewhat fed-up and cold) men of Legio II.

The battle would take place on the slopes of Mons Ardua, a significant (and fictional) feature of the tribal lands. Time to teach these proto-Brexiteers, keen on self-autonomy from the European super-power, a lesson on why it’s best to remain in the big club! Either that, or we burn their roundhouses down! Pax-Romanus…

My hardened Legio II forces was as follows.

Battle Plan. All Out Attack - Initiative 3.

Battle Hardened Legion 10 pts, -D3 MV

Centre Battle - Charge!
Vet Legion Cohort    4 stands    32 pts        3 MV
Vet Legion Cohort    4 stands    32 pts        3 MV
Legion Cohort          4 stands    24 pts        2 MV
Praetorian Cohort      4 stands    32 pts        3 MV
Aquilifer Party          1 stand      15 pts        +D6 MV    with legionary cohort
Aux Javelineers        2 stands    8 pts        2 MV        Baggage Guard
Baggage Train          1 stand      0                *

Left Battle - March
Vet Legion Cohort          4 stands    32 pts        3 MV
Aux Spears                     4 stands    16 pts        2 MV
Allied Tribal Warriors    4 stands    12 pts        1 MV
Aux Cav                         4 stands    16 pts        2 MV

Right Battle - March
Vet Legion Cohort        4 stands    32 pts        3 MV
Legion Cohort              4 stands    24 pts        2 MV
Aux Spears                   4 stands    16 pts        2 MV

Totals                    301 pts    32 MV (after rolls)

A simple battle plan and army selection, go at them, hard, up the middle with solid support on both flanks. Beat them in the centre and on one other flank (whichever looks weakest) and that should secure the victory. If only it was so easy!
 

As it happened, the Barbarians were also attacking in the centre, and harrying both flanks… so the battle would be an all-in arm wrestle with our best combat forces on the central hill. If that was a stalemate, then it would be whoever did best on the flanks, his light troops with their hit and run attacks, or my remorseless but slow march after them if they would not fight.

A rough estimate of the Barbarians -

Battle Plan - Attack and Harry - Initiative 2.

Chosen Champion of the Gods in a chariot.

Centre Battle - Charge!
Nobles
4 Chariots
Gestatae Mercenaries spears
Mounted Warriors
Warriors
Armed Civilians
Armed Civilians
Baggage Train

Left Battle - Advance, Loose, Retire
Fanatics
Fanatics
3 Chariots
3 Chariots
War Dogs
War Dogs

Right -Battle Advance, Loose, Retire
Slingers
Slingers
Archers
Warriors
Warriors
Warriors


‘Antecessum!’

The Roman lines surged forwards, up the slopes of the hill as fast as heavy infantry in close order can go, which isn’t much. But they would be relentless and drive on until they found some barbarians to stab. On my left, the celt skirmishers, many slingers and a few archers came forwards to fling stick and stones, then run off. That fight would go on, a perfect use of light skirmishers that my slow troops could not catch as they ran well forwards with room to then fall back. Harassed by their many attacks, my own allied tribes men rushed forwards and drove off some slingers in the woods, then pursued them. Those slingers would panic and run, but the damage inflicted by them would also see my barbarian allies retire for the day, job done for them! That left my spearmen auxiliaries and legion cohort to plod on. I had moved the auxiliary cavalry into the centre to support my main attack, which was, in hindsight a mistake, because they would have been quick enough to chase down those pesky slingers with ease. Bad use of my very limited cavalry.

In the centre the barbarians were also climbing their slope of the hill, but had some payment issues to resolve with their own mercenaries, who stop to check they were defo getting paid for today’s work, because a lot of mean-looking Romans were coming the other way! On the right, his naked fanatics surged forwards with many chariots behind in support and I marched up to meet them, here would be the first melee clash, and it was messy. My veteran cohort tore into the fanatics with pilum and gladius, who equally did a lot of damage back as melee cards flew. The fanatics were massacred, but it also broke my veteran cohort, a good result for the barbarians really. His suicide troops had achieved their objective and died.

The two centres closed at the hill’s summit, the mercenaries now back on-side and ready to fight. My battle plan’s Charge! action card drove my cohorts upwards, closer, closer and then straight into the tribal noble and mercenary warriors.

The armies were fully engaged now, pressure left, right and centre made the card plays hard decisions, where needed it most, and you cannot save everyone! The damage inflicted would have been far greater if I could draw a Melee or extra Charge! card. 3 turns, and not 1… as my grand attack stalled. The Barbarians hung on and continued  to rally-off any damage I did do. Fear cards, Challenges and ill discipline in the Barbarian ranks all had limited effects, but my cohorts need to get going and start the serious killing!

On the left, my hard pressed auxiliary spearmen, battered by rocks and full of arrows, were counter-charged by hairy warriors, but saw them off with excellent fighting and a useful ‘well-disciplined’ special event. The celts fled and his right flank now looked weak. On the hill top, stalemate with no attack cards and ny attrition that was always being countered. On the right, similarly, this fight had stalled.

We (well I) needed a reshuffle of the card deck, and at last it came. Now, with cards available again, the second phase of the fighting began. Melee cards, at last I’d see one, and the cohorts turned up the hurt to 11… desperately the Celts threw away cards to try and stay in the fight, but in the end the pressure told. First the mercenary warriors went down in a bloody massacre after long resistance. Then the nobles broke, and their champion warlord(ess) was wounded, but in doing so a cohort also broke. The serious dying had started and the Celts moral plunged, in fact to 0… and they ran.

The Romans stood victorious atop the hill, now littered with dead and dying Britons. From a starting 32 Morale, I had 9 left… but it had been a really tough fight, full of incidents. The Andvertii rebellion had been broken on the slopes of Mons Ardua, but that damn rebellious queen got away… next time a battle to finally corner and capture her.

Roma Victor! 


The tribe's left, Fanatics and chariots. Put some clothes on!

Legio II deploys, right and centre, to climb the hill.

The centre's cohorts, terrible pictures, sorry!

Facing them, tribal nobles and more charioteers.

My left, cohort facing many harassing skirmishers. Allied tribal warriors rush the woods to see off some slingers. Green dice records Disorder on the unit.

On! Cohort marches on with auxiliaries now joining them. A long plod towards the village huts.

Mercenary warriors in the centre, losing their discipline. War dogs behind, did very little but bark a lot.

First big clash, cohorts massacre his crazy fanatics to the man, but not without heavy losses.

Leaving the legions to face the chariots, and curses of his shaman. 


A big clash in the centre, as the struggle for the hill top gets under way.


The left still going, still chasing the skirmishers... still getting hit by rocks.

Warriors charge, and are just seen-off by the auxiliary spearmen. They had a hard day, but earned their pay.

On the summit, my veteran cohort struggle with his noble and more supporting chariots, matched by their support cavalry. They just won the fight, the nobles broke, ran and the day was for Rome!


Tuesday, 6 October 2020

RIO PEQUANO - 2, THE AFTERNOON

Another play-test for Soldiers of Napoleon and this time the French would be facing the Anglo-Portuguese army still along the same small stream, you can image this fight was later in the day than last times vs the Spanish-held part of the battlefield. Here, the British were counter-attacking, with four brigades. His attack, across the fordable stream which ran the length of his table edge, a minor inconvenience, would be on both flanks. On his right, aimed at the small high ground knoll, Las Lomas, would be an infantry brigades of 3 redcoat battalions, the Irish, the Nottinghamshires and his veteran Highland unit, supported by a 9 pdr battery. His left flank attack was the vaunted light brigade, again 3 battalions, light infantry and one of Cacadores, with a horse battery of 6 pdrs in support. The centre would be Portuguese infantry, a weak infantry brigade held back. Behind these, in reserve, was a light cavalry brigade of Hussars and a very small light dragoon regiment (just 2 stands, the minimum), again with a 6 pdr horse battery.

This was all unknown to me as the French, as I picked my force and deployed.

My force would be, the left flank brigade, aimed at taking Las Lomas, three regular infantry battalions led a seasoned infantry unit and a 12 pdr battery. My centre was poor provincial ‘marche’ infantry, again held back with a 12 pdr battery to aid the bombardment. My right would be a strong light cavalry brigade of Hussars, Chasseurs and Lancers and their 6 pdr horse battery. My reserve were 2 dragoon regiments. My plan was for a steady attack, to take Las Lomas on my left and then send my dragoons hurting in to break his weak Portuguese centre. The light cavalry would just hold the right and charge any targets of opportunity.

So, as we both deployed, unaware until we saw it of the others forces or plan, it was obviously going to be a battle fought on the flanks.

First, the Anglo-Portuguese (A-P from now on), advanced on both wings, in columns to get forward quick. The light brigade immediately met the French light cavalry coming the other way in lines and, sabres out, lances lowered, the Brits soon thought better of attacking and formed square. Cannon fire was traded to small effect, and it was deadlock. My light cavalry can’t break his squares and his squares can’t do much to my cavalry. They watched each other warily and a few cannons sniped away. I was happy with that though, his light infantry brigade were good troops and they were stuck.

On the other flank is where the battle heated up fast. French skirmishers led my columns through the woods and up and over Las Lomas, to meet the red line waiting with their whithering volleys. Skirmishers fought skirmishers, my columns were forced back then came-on again, Vive L’Empereur!. They charges and pushed the red-coats back, but not in a decisive win. More volleys, and my columns were a ragged mess. One overran his 9 pdr cannon battery, braving the grapeshot and looked to be breaking through until reserves Portuguese Cacadores arrived and added to the volley firing. I lost that column in a rout, then another. It had been hard pounding on Las Lomas, a bloody mess for both sides, but I pulled back to the woods again, skirmishers still harassing me - damn those riflemen. The Brits had held, just. Their own attack had got nowhere. The knoll was no-man's land again.

In the centre, well it heated up surprisingly quickly, as my Dragoons rapidly arrived in marching column and sped forwards before deploying into lines. The Portuguese wavered but out came his reserves, just in time, Hussars to meet them and they all clashed in a big cavalry melee right in the middle of the table, which the Hussars got the better of, but then were counter-charged and forced back themselves. Bloodied and disordered both sides horsemen withdrew to regroup and try again. Which they did, resuming the sabre-to-sabre melee, and again, the Hussars could claim a marginal win. Tough men. The Dragoons were fought-out. 

Looking along the line, it was stalemate, and both sides were close to breaking. Where could we do some damage to win the day? The British light infantry boldly opened one square and sent forward skirmishers to shoot-up my lancers and also unleashed a fierce cannonade against them too, they almost broke under the fire, but a quick rally and, even if in battered shape, they charged at the British. The lance’s impact was messy, but the veteran light infantry’s musketry did more damage too, before they were scattered and routed. My lancers also broke in the melee, both sides losing a good unit, and thus both breaking. A draw, another draw… a damn close run thing!

Very entertaining and useful game, some changes needed after this… rallying is too common and too easy an option, making for cautious play I think, not risking losing units when you can stop and rally instead. That lengths the game too. The game was too long again, so a method of rewarding the opponent that forces you to rally (they are doing damage after all, or they wouldn’t need to) and shortens the game is required… I have one now, should work well. We’ll try it next time.

Few pictures of the afternoon’s fighting along the Rio Pequano. I think we’ll do a third game, the evening, to see if anybody can actually win this fictional day. By then, my Austrian army should be about ready to take the field, I have a campaign system to trial with them.

French right and centre deployed.

British light infantry brigade in columns for a quick march advance.

Light cavalry move forward and force the light infantry into squares, whilst under cannon fire. Green dice are for Disruption on the unit.

French centre of Marche infantry, a few Chasseurs and a 12 pdr battery. Hold here!

Main attack columns heading for the Las Lomas knoll. Scene of the battle's heaviest fighting.

Voltigeurs deploy and appear through the woods, met by their British equivalents, with riflemen in support as well.

Behind them, an attack column moves through the trees. Disruption caused by good British skirmish fire.

Over Las Lomas, British forming line to meet them, of course.

The reserve cavalry arrive in the centre and quickly advance to meet each other. Hussars facing Dragoons.

Columns repulsed with the first assault. Try again!

The cavalry clash continues as well, my Dragoons heavily Disrupted by supporting horse battery fire.

Light infantry skirmishers come out to shoot-up my Chasseurs. Light cavalry are well able to see off some pesky skirmishers though and soon sent them running back to the line.

Retreat! I pull back the survivors over Las Lomas, Voltiguers still trading shots with riflemen, in pursuit. The red line held.


Monday, 21 September 2020

THE BATTLE OF RIO-PEQUANO

Another Soldiers of Napoleon play test game, a few adjustments from last time, and this battle would see my French force facing a Spanish army. In this ‘medium’ sized game, both commanded four brigades, three deployed and one in reserve. My three brigades were a Provincial Infantry brigade on the left, screened ahead of them by a light cavalry brigade of a hussar and chasseurs-a-cheval regiment (and a horse artillery battery). The right was a brigade of Poles and German troops, better infantry and they would be my main strike force. In reserve, marching up, were another weak provincial infantry brigade - the last scraping of the baggage guard and malingerers. I wasn’t expecting anything of them.

The arrayed Spanish were an regular infantry brigade, screened by their light cavalry brigade of a composite hussar regiment (various squadrons thrown together) and another ad hoc unit of lancers. They had the Spanish right. On their left was a militia brigade, of local militia’s and a unit of guerrillas, backed up by a single provincial grenadier battalion to stiffen them.

Having deployed, the Spanish’s orders were to defend, and hold their lines. The French would be in all-out attack. That attack would see a diversion on the left with the provincial troops, to draw in and pin his better forces their, for the main assault on my right (his left) by the Polish legion against his militia, sweeping them from the field should see me win the day - well, that was plan.

The game started with the light cavalry all in action, facing off, both deployed their light guns and opened the cannonade. The Spanish guns were in furious action, rapid and accurate - ouch!, and my chasseurs took the brunt of it, recoiling backwards in disorder. My hussars, regardless, went boldly forwards and launched a fierce charge at his hussars, driving them back in disorder. His lancers came forwards to counter, and found the French 1st Hussars a tough outfit, as they too were driven off, then pursued and routed from the field… the French were getting ahead in the early light cavalry dueling. But those Spanish guns had started very well, destroying my German battery as well as sending the chasseurs back, but they were now rallying though, as were his hussars.

With his cavalry neutralized, I sent out with my ‘demonstration’ attack, the provincial infantry marching in column for his lines, as his skirmishers came forwards and started the sniping. I’d was a bit slow to get my voltigeurs out and took some losses… poor command that. The lesson is, to stop their skirmishers, send yours.  His skirmishers were also harassing my hussars, who responded by sending a squadron out to attack them which saw most scampering back to the main bodies and safety. One role for light cavalry in the rules is to drive in enemy infantry skirmishers, which is special ‘attack’ for light cavalry only. In the meantime, his ragged hussars were back for another go and round two of the cavalry melees followed as the two hussars regiments duked it out with sabres and pistols. The French won again, but they were in ragged order now, exhausted from the hectic start. They did force his horse battery gunners to run for it though. The chasseurs came forwards to help and were again driven-off by cannon fire… damn them! The 1st Hussars were left to fight it out alone.

The Spanish reserve brigade now turned up, 2 dragoon regiments rode in and quickly launched themselves forwards, overrunning my battered hussars and then their supporting horse battery. The Spanish cavalry counter-attack on their left had some of my infantry forming square and the ‘demonstration’ attack came to halt and ended in exchanges of skirmisher fire at range.

Time for the main assault, with his reserves committed, the Poles and Germans rushed in column at the so far inactive militia and the action switched to my right flank. Through shot and shell the four columns came on and the veteran Poles charges home, a la Bayonet! The militia broke and ran before the assault, and his grenadiers came forwards to block the rout. It was hectic… multiple melees, but the French were winning. On his right, the Regimento del Rey dragoons was trying to break an infantry square and failing, but the square was very shaky and failed to rally well. Harassed by his best dragoons, the provincial infantry would not hold out too much longer.

It was very close on victory points, in fact too close. By the end of turn 7, both sides had broken… the Spanish army was now at -1 morale, the French at -2… a bloody draw on the flood plain of the Rio-Pequano.

It was great fun, a cracking fight, lots of action. The Spanish stood up well, (except predictably the militias), but they were faced by some veteran infantry (my best). His cavalry counter-attack had me on the ropes on my left with little left to respond. In all, it took 4.5 hours, which for big(ish) game isn’t too bad, but I’d like it to be quicker and will work on ways to speed up game play. There were lots of tough choices to make, which adds to the ‘ponder time’ - should I rally hear or press the attack here, fire the artillery or send out skirmishers, etc. You can’t do it all at once. … which I enjoy in a game. It is tough to command perfectly and you can’t get it right all the time. The cards can sometimes be kind, and others times, well, not so much. Need a card to rally shaken militia - good luck with that! In this game with Spanish started with 3 ‘Intense cannonade’ special events and hammered my lines, but then, characterfully, his main foot battery was low on ammo, so became far less effective.

Here a few pictures of the afternoon’s action. Very happy with the progress of the rules so far. 

 The Spanish sun shining on the Vistula legion's columns, ready to attack on my right. They'd have to wait sometime before the order to go arrived.


 
Facing them, the Spanish militia brigade, aided by some guerilla bands and a grenadier battalion.
 
 
My right, light cavalry and their horse artillery battery out front of the infantry columns.


 
Facing the Spanish equivalent, hussars in front of lancers, their small battery started on limber.


 First clash of cavalry as both advance. French 1st Hussars earned some glory today.


 
The diversionary attack set's off across the table. A grand sight. My chasseurs have rallied and returned to lead them in. 


 
The Spanish left under heavy cannon fire as the French 'come on in the same old way'.


The main attack finally gets some orders and set's off to break the Spanish lines.


The French reserve infantry arrive, but no orders for them, too busy elsewhere.


 
Regimento Del Rey harass my infantry in square.


 Forward the Vistula legion! Dice show disruption, it's building up.
But veteran troop's main advantage is they rally far better than militia. 





Saturday, 5 September 2020

The Battle of Wadi Al Suluq

A game of Battlegroup Tobruk, set in 1941. The randomly generated scenario was a recce screen, with 600 points aside. The Italian infantry division list would be used for a motorised column attempting to circumvent the British front lines near Mechili, via a narrow route through the Wadi Al Suluq. An ad-hoc British armoured battlegroup would be hastily dispatched to intercept them (that’s me).

The Italian force was led by its recce troops, a brand new AB41 armoured car, a sniper team and two Auto Saharian AS.37 trucks mounting 20mm Breda cannons (lots of firepower). The British recce, coming the other way, was a Vickers IVC and a Dingo, command armoured car, in touch with the off-table 3” mortar battery, ready to make the Italian advance uncomfortable from turn 1.

The first 6 (max) turns of the recce phase saw the armoured car and MarkIV trading ineffective long range shots, whilst the Dingo crew was on the radio calling in the mortars, which bracketed the the lead AS.37 and left it a smoking wreck - first blood. The Italians though had out scouted the British and seize two of the three objectives, so had the early lead in counters. One of those counters was an aircraft, and having taken the ‘Low on Fuel’ special rule against the Italians, I played it as a low fuel event on the armoured car. It had 1 move then would be immobilised. It did take its revenge, as the Mark IV moved in to get closer for its 15mm Besa, it bounced rounds of the AB and its return fire KO’d the Whippet. Drat! Win to the Auto Blinda.

The recce phase over the British reinforcements start to roll in, slowly, the fast, a A9 and Bedford MWD with a rifle section onboard. Ambush sniper fire from the lurking Italian marksman saw him hit and the MWD twice, right through the engine block! Dead light truck. The infantry piled out, pinned as they hit the deck from the accurate shooting. That sniper would have to be found. The A9 raked the high ground with MG fire to get him pinned first.

The Italians started their move up the wadi, lead by their old M11, the only ‘tank’ they had! (as well as 3 CV33 tankettes). Behind followed a long trail of various soft-skins, a mess of Fiat’s and Lancia trucks and cars and a ‘locally-sourced’ Benghazi bus! Ahead of them my first timed 25 pdr bombardment crashed in, but just some pinning was the total damage. No 6s!

As the Italian column paused with heavy artillery fire across its route down the wadi, more British A9s and the captured M40 (Beda Fomm prize) rolled in, behind followed the motorised infantry platoon in their trucks. The lead A9 miraculously spotted the lurking sniper and more MG fire saw him silenced. The battle was on, but then the dust cloud, no doubt from the repeated 25 pdr strikes thundering in, caused all the ranges to close and -1 to all spotting. Through the dust, my first infantry sections had scrambled up the slopes to take the high point objective - now the sniper as gone. One counter inflicted and just in time, the Italians had moved up to take the other (centre table) and would have had all three! The Tommy’s on the high ground set up their Vickers MG and began blazing down into the wadi at maximum range, pinning anything they could see moving. Down there were a lot of infantry debussing and running about, dragging 47mm anti-tank guns into place. The A9s traded shots with the M11 - a clash of garbage tanks, and rounds ricochetted off both side’s ‘armour’. The M11 was then KO’d by a direct hit from a 3” mortar bomb, leaving it smoking.

The Brits were all here now, just in time for the Regia Aeronautica to arrived and bomb them… the closest target to the PRTP, my forward HQ and his Tilly truck… whose driver dived into the rocks for cover - pinned. A close call for the boss, no damage. The Bofors gun was still on tow, not yet set-up, always good to have the AA ready one turn after the air strike hits! The Bofors would go on to suppressing fire role down the wadi, and did hit and KO a CV-33 with its 40mm AP rounds. Some redemption for the crew.

The Italian now had their FOO in place (he had to move up due to the dust cloud) and his early comms problems had been solved by the arrival of his radio van (known now as the ice-cream van). Their 100mm guns opened up, with much pinning of my carrier section, waiting in reserve to move-up and counter-attack the central objective, once the mortars and A9s had done their part and made it less of suicide mission. One A9 was lost to an unlucky mine strike, then another to a 47mm elephant gun hit. Drat! My captured tank was also in action now, trading fire with a second elephant gun it couldn’t hit, and it couldn’t hit him either. Meanwhile, I’d drawn another aircraft counter and used it for a CV-33 to run out of fuel. Real problem today for the Italians.

My mortars continued their harassment, the Dingo spotter now aided by the Dorchester comms truck to keep the fire falling on the Italians, with lots of soft-skins getting pinned and risking easy destruction. The Italians began to pull them all back down the wadi and about 5 got away, including the Benghazi bus service’s finest!

As we stopped for lunch, it was close. 10 counters on the Italians, 11 on me. I’d drawn 2 aircraft though, the enemy a mine strike…

Back at it after a pause for tea and a bacon butty.. very British tanker.

The resumption saw the Italians still hammering away with their 100s, but still failing to score any direct hit, thank god. My bren carriers moved up and added to the fire down the wadi with their, err, brens! This saw a 47mm gun crew flee as their loader team was cut down, then his FOO, lying in the rocks was pinned - good result. Unfortunately, his forward HQ just took over artillery spotting duties and the 100mm guns final hit something (it had to come), wrecking my Bofors gun and its tow in the big explosions. 2 counters taken, and I was now on 37 total from 39. 1 more chit would see it over for the Brits. No more unpinning then.

That was until my 3” mortars hit his deployed 75mm howitzer, and its crew also broke and ran for cover. The same mortar stonk pinned the last survivor in a 4 man LMG section, holding the centre objective and those 2 counters broke the Italians, now scoring 36 from a 35 total. Phew.. a narrow win… but so close.

It was a brilliant game, great fun with the early tanks. Man of the match was the Dingo crew mortar spotters, never failed a radio check! Those 3” mortars must be damn hot by now. The Italian column at Wadi Al Suluq can be reported as halted and in retreat. We might escape from Mechili after all.

Here are a few pics of the battle as it progressed. Next up, we’ve decided to do a WWII desert trilogy, so on to 1942 at Gazala, get out my M3s. Then, into Tunisia in ’43. 

 


A -Italian main advance. B - Italian recce. C- British first attack.
D - British second attack, A9s and bren carriers. 
 

Wadi Al Suluq from the British end.
 

British forces 1 - the armour and HQ
 

British forces 2 - Motor Rifle Platoon, portee gun and Bofors
 

British forces 3 -Dingo and Vicker's MkIV recce, and carrier section.

Vickers and AB41 exchange fire before both retreated out of sight. 

AS.37 hit by mortar fire.  First kill.

Reinforcements, MWD hit by sniper fire and KO'd, so all out, pinned. A9 takes aim at the high ground and the sniper.

Italians start to arrive, first move up the wadi.

Mine strike. Scratch the lead A9. The Vickers ahead is also hit by Breda fire and KO'd - not looking good for the British armour.

Regia Aeronautica bombing run. 


A9s heading right, led by the command tank. Dingo is behind, spotting into the dust cloud.
 
 Captured Italian armour moves up to take on the anti-tank guns.

Infantry take the high point, where the immobilised armoured car is a constant pain. Oh, for an anti-tank grenade! Vickers team did good work until the Breda cut them all down.

Last A9 opens fire across the wadi at the Italian armour. Hull down.


Italian 'armour' burning in the centre of the wadi. FOO team in the rocks, calling in the arty fire. Need to stop him, but in the dust cloud there is little hope of seeing him. 
 

The result, 100mm shells wreck the Bofors gun and its truck tow.

The British end of  the wadi strewn with wrecks and smoking ruin... but they hung-on to pinch it.