Miller’s Farm and the Hagerstown Turnpike
This is actually the third battle of my on-going Longstreet
Grand Campaign, but the previous two games were ‘away days’ at my opponent’s house,
and I forgot my camera both times.
But, as the campaign is fought over 9 battles, here is a quick
catch-up. Battle One, 1861, was the narrowest of narrow defeats for the Union in
a fight for Sudbury Hill which saw me capture the hill, overrun the Rebel
artillery battery, then lose it to a Confederate counter-attack, then almost
get it back again, only to come up just short when my brigade was ordered to withdraw.
Battle Two, 1862, was a solid win, holding the line of Opequon
Creek against a Confederate advance to capture the fords and bridges. My howitzers
and stoic infantry saw off Johny Reb who barely got his feet wet in a rather
shambolic attack.
So, Battle Three, 1862, would be set during the morning of
the Battle of Antietam, in the to-and-fro fighting around Miller’s Farm and
along and across the Hagerstown Turnpike. My brigade had orders to attack into a gap in the line and
drive a wedge between the Confederates at Miller’s Farm and those further
south, and to clear the road for following attacks towards the Dunker’s Church, further south.
So ‘Fightin’ Billy’ led his various battered or newly
recruited raw regiments, with two potent 3 gun artillery batteries, but just 3
stands of cavalry (against 11 southern horse) into the attack, to drive them
southern boys away from the main road and take the farm.
It didn’t work out like that. After a good start and solid
shooting from the artillery, the Union attack floundered. Hit hard by cavalry
on the left, and with veteran, sharpshooting Virginians holding the farm
buildings with great determination, my two assaults were repulsed with heavy
losses.
Meanwhile, on the Hagerstown Turnpike, my infantry regiments
saw-off the Reb cavalry, but were then struck by a juggernaut of Reb infantry,
yellin’ all the way as these eager new recruits smashed the infantry holding
the roadside wall and caved in the centre of my line. Even as my artillery did
great slaughter amongst the last enemy cavalry with their cannister fire, my
battered infantry regiments couldn't hold and my brigade was beaten into retreat.
So, after 3 games, I’m down 1 and 2, but all have been truly
excellent affairs, Longstreet really is an excellent set of rules and the campaign
system just brings it all to life. I love it.
Here are some shots from a bloody hour at Miller’s Farm.
The blue battleline formed, ready to step-off when the guns open fire.
From the other end, around the walled orchard. Guns limbered to race to the road.
Rebs, thousands (well hundreds) of 'em... behind Miller's Farm.
One of the Reb's two guns, they are heavily outmatched in artillery in the campaign so far.
On boys! The 87th NY advance in line through the orchard. To glory... and death (but mostly death today).
The new recruits of the 17th Ohio are urged forward towards the farmhouse, held by some mighty tough Virginian veterans.
Union cavalry move through the woods to try a sneaky outflank on the far right and overrun one of the Reb's guns. It is a heavy rifle, which out-ranges anything I have... it must die!
Reb cavalry raced to plug the gap on their right and deny me an easy route to the objective. They would pay a heavy price for being the first into battle, but stalled me just long enough.
Here they go, at speed across the ploughed field, not a race my infantry could hope to win.
Guns in action on the turnpike road, lashing Reb cavalry with cannister. Not pretty.
Ohio Forever! The farm boys try their luck at the farm buildings, and get a whoopin' from Old Virginia (not the tobacco).
Charge! The Union cavalry attempt to overrun the small artillery guard (best use for a 2 stand infantry unit), failed to win the fight, fell back, got shot and quit the field... rubbish! That gun remains to menace me.
In the centre a big Confederate unit of eager recruits smashes headlong into my poor infantry holding the wall, turning the battle as my boys fall back across the road and into the orchard.
A bastion, Miller's Farm held by sharp-shooting veterans, lethally accurate and unmovable today.
The Irish Rifles, pushed back into the orchard and threatened by the last 2 stands (of 11) of Rebel horse.
The objective, so close, one more turn and I would have had it, but my brigade's morale gave out a turn too soon.
Hello Warwick, I am enjoying your Longstreet campaign, great pics. Methinks I am going to have to follow Longstreet too.
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