This would be a 4 brigade-sized game, with the Prussians having the 'All-Out Attack' order, with 1 strong and 1 weak infantry brigade (centre and left respectively), 1 cavalry brigade (right) and a reserve small landwehr cavalry brigade (arriving on the left). They have the 'with all haste' order and therefore must try and complete the Grand Assault objective by Turn 6 or give up a lot of VPs. The French, of the weary Cheyrou's hard-fighting division, have 2 infantry brigades (centre and right) a strong light cavalry brigade (left) and dragoons moving up in reserve (in the centre). The French have the steady advance order, but faced by the Prussia advance, would fight a mostly defensive battle, infantry holding and relying upon their own cavalry attack to see-off the Prussian cavalry and landwehr. It would become a cavalry fight.
These cavalry would clash on the French left (Prussian right) throughout the game, as the Prussian mixed cavalry (dragoons, uhlan and hussars) brigade advanced. There would be charges and counter-charges, fall-backs to regroup and rally, and follow-up attacks and various ‘feirce cavalry charges’, that saw largely a swirling stalemate, both sides taking a few losses, but being unable to swing the fight decisively to them. Hussars, uhlan, dragoons and chasseurs would fight 7-8 repeated melees, winning and losing some, but never by too much. So, the rest of the battle would be fought out against this constant backdrop of the on-going messy cavalry melee, which neither side ever really won.
In the centre, the Prussian infantry advance pushed up into the cornfields and the skirmishers traded fire, but the landwehr infantry struggled to close in on the French. The one battalion that did force its way forwards was met by a stiff a volley and then refused to charge (5 times!) and eventual broke under the fire. The others would face an attacking dragoon regiment as it looked to breakthrough the Prussian centre, but ‘withering volleys’ from the Prussians cut-down the dragoons and their final charge saw both a line battalion and themselves broken… so again no real victor here.
The French attempt to swing the cavalry brawl to a win was the arrival of their dragoons, galloping through the centre, on regiment would launch a counter-attack, into the enemy cavalry.The dragoons met Prussian hussars, won a few melees but could not press that advantage before needing to rally. They would withdraw, under fire, and regroup to try again, but they had taken losses. The dragoon counter-attack had been costly.
On the left the Prussians sent forwards their small landwehr cavalry brigade, to threaten the French guns. This was met by French infantry skirmishers and then a few squares to keep the lancers at bay. The guns were limbered up and hauled to safety, to redeploy and open up n the cavalry… one landwehr cavalry unit, attempting to charge a square would be broken by fire… the other then withdrew. It had been a distraction attack.
All along the line, it was close, neither side was winning any clear advantage and attrition was very close too. On VPs it was very close (something like 15 vs 14, needing 21 and 23 to break the enemy). It seemed it would be a draw… except for that ‘with all haste’ instruction from von Blucher. The Prussians had to press to complete the ‘Grand Assault’ mission, otherwise the VPs lost for failure would, most likely, cost them the game. The Prussians, under that pressure, tried again with their regrouped cavalry. The fight on the French left reignited after its initial melees and a few turns in abeyance. Sabres out, the cavalry charged and counter-charged, and it seemed the Prussians might do it, with chasseurs were in trouble, until the French dragoons rejoined the fight and saw off the uhlan, with heavy losses (to avoid breaking). The Prussians had failed, despite desperate attempts to get 4 units to charge in a turn. The punitive VPs would go to the French, and surely the battle. Except, for salvation. Back on the Prussian right, a few infantry had been holding around the farmhouse. They moved up into it and by luck, could now claim the ‘take a strongpoint’ objective. Those VPs would be crucial…
Into the last end phase, adding up the VPs, saw the French scoring 22, needing 23 to win (you are kidding me?), and the Prussians on 21, needing 21! Somehow, they had scraped the most marginal of slim victories… another very, very close game… brilliant fun when it gets so tight and the pressure ramps up. A bit unlucky to lose it, but then, the Prussians were so unlucky at times too... it all works out in the end (so they say!).
So, for the campaign, the Prussian counter-attack had stopped the French flank march outside Faux. On the campaign ladder, the British division was now in place for the final battle (falling back to a certain low rise south of Brussels). The Prussians would be marching to help them. The French 2nd Division would arrive at that field first, so would be deployed for the finale, in its first fight of the campaign (at least they are fresh). Cheyrou’s battered division would arrive from reserve.
That sets up game 5, the grand finale, our ‘Waterloo’ (or our small part of it). It will see a full 5 brigades meet in 1,200 points each… the British are already deployed and waiting, the fresh French division will face them, with their weary veterans coming on behind. Winner takes all in this one… that’s set for this weekend, should be good fun…
Pics of the action near Faux...
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French cavalry on their left, chasseurs and hussars... a tough day awaits. |
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Coming at them, dragoons, uhlan and hussars (in the trees). |
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French far right, a battery that would menaced by swift Prussian landwehr coming up that road. Limber up and redeploy... taking the full ammo caisson too. |
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Massed Prussian infantry centre... their attack staled out, of the most, in the cornfield. |
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The unused Prussian left, infantry, but advancing and taking that farmhouse, unopposed, would prove the game-saver... |
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The Prussian cavalry close in to begin the battle. |
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Napoleon arrives to spend a few turns reviewing how General Cheyrou is doing. On his command, the dragoons deployed to counter-attack. But, the Emperor was then called away. |
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Dragoons gallop on in marching columns, speed is required. |
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The cavalry brawl on-going... French pushed back a bit, but then charging back to regain the hedge line. |
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Skirmishers meet in the big cornfield in the centre. |
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The veterans on French left, form square against the threat of landwehr lancers. Behind, the dragoons and coming up. There attack would see them broken... oops! |