It's been the summer holidays, so not much time for gaming admist the extra days of childcare... but we have played a few games of Outrider (print and play rules for post-apocalypse car wars). The rules have proved a hit so far, with the younger players anyway. I have a few reservations (like, out-and-out speed seems to count for little compared to mobility and armour, which means be slow and heavy over plain old fast). Fast cars generally fail their manoeuvre tests more often and thus aren't in the right position to fire as often, and the armoured beasts seem to resist fire so well it takes a lot of shooting to destroy them. So it's a double-whammy, you final get your faster cars into positon to fire, and it bounces off! Not sure the game has the balance quite right (imho), but we will fix it with a few house rules.
The basics are good though, and I like the manoeuvre cards and path they make. Making the cards did take about 6 hours though. In all, the 'free' online game cost about £15 in printing and mounting card... I think I'd rather pay £20/25 and just buy it.
Anyway, here are a few shots of one game in action, my outlaws vs the 'green machine' mercenaries. We are also working on (well thinking about) a simple campaign system for upgrading cars and drivers with experience, and seeing destroyed vehicles re-appear as re-worked battle damaged versions. For now we are just mastering the basics of movement and firing. It scratched the Mad Max itch anyway.
The cars are all scratch-conversions using the bits-box, large amounts of superglue and Hotwheels toys, mounted on car bases (they are important in the rules). Next time, we'll give the cops a run out.