THE STORY SO FAR…
Under orders from Malekith, the Dark Elf Dread Lord Veyshar of Nar Zadun has mobilised his entire city to invade the northern Ulthuan island of Tor Helethion, as a steppingstone towards the Blighted Isle. Veyshar’s instructions are to destroy the garrison, capture the island and kill the resident star dragon, Amlargos the Blue, which helps guard it. To aid the Dread Lord his supreme sorceress, Naleemi, and her dark-coven, have used daemonology to summon and bind a Khornate daemonic host to her service, as expendable allies.
CAMPAIGN PHASE 1 - Getting Ashore
This covers the initial Dark Elf scouts and vanguard landing (all light forces), clearing the ground for the full invasion arriving behind them.
Game 1 - First Clash (500 points, Border Patrol)
The first Dark Elf scouts have landed at night on the shores of the island and headed inland, to gather intel on the lay of the land and the High Elf garrison. Shadow-Captain Raelyn and his Shadow Warriors discover tracks of Dark Riders and follow them, heading towards one of the island’s magical monoliths. He summons the aid of local Ellyrian Reaver patrols in the area and here his Shadow Warriors and the light cavalry ambush the Dark Elf patrol at the monolith.
The Dark Elf patrol is led by Ullash, the Master of the Dark Riders. During the ambush, he is wounded (so must miss Game 2).
High Elf win. They gain: choice of table edge in Game 2 and +1 to roll for first turn.
Game 2 - First Engagement (1000 points, Open Battle)
Informed of the raiders, Lord Elendaer musters his northern garrison and moves to support Raelyn's Shadow Warriors and Ellyrian riders. Dark Riders spy the small High Elf column and Master Vymen, Ullash’ 2-i-c, leads a force to attack them. If he can drive the High Elves away, the Black Ark now approaching will be able to securely disembark its full force. If not, then the High Elves remain close to the coast, and can still oppose a landing.
High Elf win. They gain: choice of table edge in Game 3. +1 to roll for first turn.
Game 3 - Second Engagement (1000 points, Open Battle)
The Dark Elf Raiders make a last attempt to drive the High Elves away before the landings. Victory will reduce the High Elf forces points by 500 for the landings (game 4). A High Elf victory will allow their reserves to arrive earlier.
Dark Elf win: They can now begin landings. Shadow-Captain Raelyn is killed by Master Ullash. Dark Elf Sorceress Nyra is killed in a Pillar of Fire and both are removed from the campaign.
Game 4 - Amphibious Landing (1,500 points HEs vs 2,500 points DEs, Special Scenario)
Master Ullash’s screening force hold as ever more Dark Elves wade ashore across the beach. Meeting engagement, with both sides screened by light troops, and main units arriving behind them, from the march (in march columns).
Dark Elf win: Main forces and heavier troops etc. can now land at the beachhead. They start to construct an ad-hoc defensive camp at the beachhead.
CAMPAIGN PHASE 2 - War for the Northern Coast
The Dark Elves are now ashore in force and reinforcing. They begin to expand their beachhead by attacking and destroying the northern coastal watchtowers. The High Elves try to delay them as long as possible, time for the main garrison at the citadel (in the far south) to prepare and respond.
Game 5 - The Watchtower of Ayrel (1,500 points, Pitched Battle)
Orders are to attack and destroy the closest watchtower on the northern coast of the island. This will break the chain of watchtowers and beacons that guard the island and allow a surprise landing in force (later in the campaign). Lord Elendaer and Mage Eralis muster the defence of the watchtower.
High Elf major win: Dark Elves cannot yet march from their beachhead south. They must first attack another watchtower at Andreas.
Game 6 - The Watchtower of Aldreas. (1,000 points, Pitched Battle)
Orders are to attack and destroy a second watchtower on the northern coast of the island, daemons are sent instead of elves. Again, this will break the chain of watchtowers and beacons that guard the island and allow a surprise landing in force. The daemons are unleashed upon it’s small garrison, led by Apprentice-Mage Lielath.
Dark Elf (Daemon) win: The Dark Elves can now send a force marching west around the island as well as south.
Game 7 - Dark Elves move South. (2,500 points, Meeting Engagement)
The Dark Elves send out their first vanguard south, sealing off the watchtower of Ayrel.
High Elf reinforcements from the south move up eastern coast, whilst Prince Elendaer chooses to abandon Aldreas watchtower and moves south to try and join them. He leads a flanking force for the battle, as the Dark Elves meet the main blocking force across a fast flowing stream that runs into the sea.
Draw: Both sides are badly damaged in the bloody stalemate at the stream. The Dark Elves withdraw, as do the High Elves. Noble Elendaer is killed in the battle and removed from the campaign roster.
Game 8 - Dark Elves second attempted to breakthrough (3,000 points, Pitched Battle)
The Dread Lord sends a strong force to again try and breakthrough along the eastern coast, a second attempt, which is awaited at the Maev watchtower by Prince Belhallas and his citadel garrison. A large pitched battle ensues.
Dark Elf win: Dark Elf attack at Maev watchtower and win, wounding Belhallas and Amlargos, but lose their Death Hag and the Altar of Khaine, destroyed by the dragon and removed from the campaign. The Druchii can now begin to approach and surround the main citadel. The High Elves summon more aid from Ulthuan and a fleet from Lothern quickly sets sail, bound for Tor Helethion with their reinforcements.
Game 9 - Retreat from Orris Watchtower (1,500 points, Special Scenario)
The survivors under Mage Leilath abandon the last northern watchtower as hopeless and pullback, but with a faster Dark Elf pursuit force behind them, and landed Corsairs blocking their path ahead, they must turn and fight. A high speed High Elf rescue force is on the way to aid them in a desperate struggle.
High Elf win: Mages Leilath and Faylas fight a stubborn defence along a coastal stream, and although the Cold One Knights breakthrough the line, the rest of the Dark Elves are stopped and destroyed, Faylas and his dragon doing much of the damage. The survivors escape back to aid the defence of the citadel.
It stands at 4 Dark Elf wins, 4 High Elf wins and 1 draw. Game 10 soon...
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