Over the past weeks my Longstreet Grand Campaign has continued, we have now reached battle 7, from 9. The last two games have both been Confederate victories, one a sound thrashing after being overwhelmed by determined Reb cavalry, then a very close game in which my assault up Mortuary Ridge was only just repelled by the Rebs, one more turn and I would have had it (how often do you say that in gaming?). The campaign now sits at 3 Union wins to 4 Confederate, so I have my work cut out in the last two battles.
Both were fantastic games, the Longstreet rules system just doesn't allow for a dull game and the campaign system continues to delight. More photos will follow soon from Games 6 and 7, but for now this one will have to do. It's a bit of fun in Photoshop on a friday afternoon, but, like everybody, I'm a fan of Don Trioani and I was wondering if you could make my miniatures look like his piantings (they inspired painting them anyway).
The answer is, of course, no, but I've given it a shot anyway. Here, as the sun rises, Lt Colonel 'Fightin' Billy' Arthur Samuals (on his trusty horse Thunder) watches over the advance of the 17th Ohio Volunteers at the Assault on Mortuary Ridge. Enjoy.
Friday 31 October 2014
Monday 6 October 2014
PANZER LEHR AT LA CHARLEMENERIE
July 11th, and Panzer Lehr launch a major
armoured counter-attack against US forces advancing in the Vire river valley.
This refight is for part of the attack which branched off the main assault towards
the village of Le Desert to seize a crossroads at La Charlemenerie. The US
defenders (tank destroyers supporting infantry) fought all afternoon to halt
the advance, until reinforced by 3rd Armoured Division’s tanks and
USAAF air strikes halted the panzers.
Here is the battlefield. US at the top, Germans from the bottom.
Here are the force lists we used for the game.
US Infantry Division Battlegroup
FHQ, 3 men in a Jeep with radio comms net upgrade
Infantry Platoon with; HMG team, Bazooka team, 60mm mortar
team, 81mm mortar team.
Infantry Platoon with; MMG team, Bazooka team, 57mm AT gun +
Beep tow, 81mm mortar.
2x batteries of 3 M10 Wolverines
Forward Aid Station
2 x Supply Trucks
Forward Observer team, 2 men in a Jeep
2 x 105mm (off-table)
1 x 1st Priority Artillery Request
5 x ToT barrages
Reinforcements, all
arrive from turn 2 on a 5+
5 x Shermans
Forward Air Controller team
Totals: 998 pts, 50 BR, 7 Officers, 0 Scouts
German Panzer Division Battlegroup
FHQ, 3 men in SdKfz 251/6
Armour Pz Grenadier Platoon with; HMG-42 team, Panzerschreck
team, 80mm mortar
all squads have 2 Pzfausts, all MGs are MG-42s
all squads have 2 Pzfausts, all MGs are MG-42s
2 x Platoons of 3 Panthers
2 x Supply Trucks
Marder III H
Artillery Observer Team
2 150mm howitzers
(off-table)
1 Pre-Registered Target Point
1 Counter battery fire mission
Total: 996 pts, 43 BR, 4 Officers, 0 Scouts
The view from the farm, one of two objectives (the other being the cross roads).
The lane along which the German attack will come.
With the US deployed up to halfway across the table, and a
D6 units waiting on ambush fire (we rolled a 1, and used it on the Wolverine
covering up the lane from the Chapel), the Germans then deployed within 10” of
their table edge or up to 30” up the road.
The Germans took first turn and opened up with their
artillery on the Chapel, but failed their comms test. Note, neither side has
any comms vehicles, which made the off-table support dicey all game.
The ambushing M10 opened fire at the lead Panther, using 2
HE shells for area fire to try and pin it (experience tells that the 76mm gun
ain’t gonna do much vs the front armour of the Panther). It was part of our
defensive plan to use HE to pin the big tanks (when facing the front), but then
the M10s were equipped only with 2 HE shells each, so the plan sort of fell
down due to a logistics foul-up.
The lead Panther platoon broke right (left for us) into the
open ground. The grenadiers rushed up the road, all still in their half tracks,
whilst the other Panthers fought their way through the bocage hedgerow on their
left (all hedges were bocage).
Panther moving left, behind the arty hits the road and the panzer grenadiers.
105s bracket the lane and the grenadiers dive for cover in the hedges.
The US replied by mostly going onto ambush fire, awaiting
targets. Our first 105 barrage deviated wildly, missing the Panthers but
hitting the lane, resulting in a destroyed 251, dead grenadiers and lots of
pinning, a bad start for the German infantry (already thin on the ground).
For the first turns we traded arty and mortar fire, with one
lucky 80mm mortar bombs destroying the M10 at the Chapel with a direct hit. The
Marder, covering on our far left (OK for the rest of this I’ll assume a US POV
for flanks etc) opened up at very long range, and hit, glancing off another
M10. The two SP guns traded shells to little effect until the Marder need a
re-supply and pulled back. Then a Panther spotted the M10 and turned into swiss-cheese
anyway. The Germans debussed the grenadiers in the centre and withdrew all the
surviving half tracks out of harm’s way. It had a been difficult start for
them, and we were still waiting with all our firepower in the hedges on ambush
fire.
150mm shells and mortar rounds pound the Chapel, 1 M10 is knocked out.
On the left, the 3 Panthers got rolling, MGs hosing down our
infantry, one tank survived a bazooka hit and then cut down the team with MG
fire. Another survived 2 M10 AP hits, and its return fire was accurate, tearing
another M10 into scrap (3 down now, to no Panthers knocked out!).
The three Panthers on the left, now in position to dish out the damage.
On turn 4 our Shermans arrived and roared onto the table.
Should they go left, were the flank was collapsing fast, go right and meet the other
three Panthers about to hit there, or split up. We decided we had to split, but
then for the next 3 turns our command rolls deserted us. A 6, a 5 and 4 (on 3D6
with a re-roll each turn!), meant we were struggling to get the Shermans into
the game, as we needed to keep up the arty and mortar fire. One 105mm shell finally
disabled our first Panther on the left, hurrah!
First Panther down.
The Shermans arrive. Not inspiring much hope though.
Outflanked, the tank's MG rakes the infantry with fire through the orchard hedge. An M10's side shot ended the tank's battle.
On the right, the Panthers struck, grenadiers in the hedges opening
up with MG-42s aplenty. Our return ambush fire (mostly area) got most of the grenadiers
pinned down though, and the first HE shells from the M10s and 57mm gun also pinned
2 Panthers. The forward line had done well, we thought. Then the Germans took 2
counters to unpin and everything was back in the fight.
Our choice now was to fight it out where we where, but we
were out-shot by MG firepower, and they had 3 very good (awesome) anti-tank
guns to out 3 rubbish ones (including the 57mm, which was firing HE in hope).
It wasn’t a fight we thought we could win, so we decided to fire once and withdraw
from that hedge. The Panthers would be slowed in pursuit by the bocage hedge,
so we felt we could get away by firing once, pulling back and then cutting
loose with our priority request on the Panthers, and go for really big guns. It
worked well, we got some more grenadiers pinned down again with .30 cal fire,
but the 1st priority request was turned down (what!). Those Panthers
would be after us.
On the right, the Panthers appear through the trees into a hail of HE fire.
The pell-mell retreat from the forward line, tanks in pursuit
USAAF to the rescue, not quite! Note smoking victim though.
The US streamed back across the big field, MG bullets
chasing them. The 57mm gun’s tow was destroyed and the gun abandoned. Both the
M10s had one-sided encounters with 75mm high velocity shells that ended their
wars. The retreat was something of a rout and very costly in BR.
On the left, the last M10 got a clean side-shot into Panther and knocked it out, 2 down. But the
last Panther finished off the infantry with its MGs, endured a barrage of 60mm
mortar shells trying to pin (desperate measures that, but it is all we had),
they gunned them down too. A single Sherman moved across to meet it, hoping to
get the first shot round the building as the Panther emerged, at point blank
range it might work. It didn’t, and its hit glanced off, but the Panther crew
missed as well, leaving the two tanks staring at each other about 2” apart.
A solo Sherman heading left, through 150mm shell fire, to face off the last Panther.
The Panther 'braves' 60mm mortar area fire to clear its path towards the farm. Lurking round the corner is the Sherman.
Nose to nose, but neither scored the kill, then the game ended.
The chit pile been building on both sides, and both had
about a dozen - it was close. Then we got a aircraft counter and a P-47 swept
in, missing the Panthers with all 8 of its rockets (noooo!). Next turn got another
air attack chit, and another P-47 arrived (God bless the FAC). It hit a Panther
on the right and destroyed it - 3 down from 6. And the chits for air attacks
and destruction looked like the Lehr would break. Except that next turn they
inflicted 5 chits on the US, destroying a Sherman, an MMG team, our HMG team
(who had failed to pin anything all game), our last bazooka team, etc. That was
enough, the destruction meant that US had broken, despite still having 2 P-47s
over the table, it was just too late to save the day. Narrow win for the
Germans (they had 5 BR left).
Great game, to and fro,the big cats were tough but still it could have gone either way.
Sunday 5 October 2014
Derby Worlds 2014
Two days spend in tough frontline action at the Derby convention, and it has been a great weekend. I'll write up a AAR for our sunday BGO 'Panzer Lehr at La Charlemenerie' game, along with a scenario and force lists (as requested) so others can try the scenario. A top game was had... and massive thanks to all the people who came over to play or just say hello on Saturday.
But, in our short breaks, I took some photos of other games that caught my eye, so thought I should share them. Just pure eye-candy, but some cool idea for games in evidence. The Derby Club's Battle of the Marne game looked very pretty,whilst the Mons game was impressive for shear size and ambition.
The Mons tables, disappearing over the horizon.Not sure 28mm is the scale I'd pick for this size of battle.
Some details
Refugees
Slag heaps and Germans on the canal
German rear echelons
Crusaders sally into in the snow in the Baltic, from the Lance and Longbow Society
28mm D Day Landing, not sure what rules are being played here.
A big 'oldhammer' battle, Empire holding the town vs Orcs.
Battle of the Marne, lovely tables
German big gun
German cavalry advance
Charlie Don't Surf, 28mm Vietnam game, before the helicopters arrived, 'see how the waves break left and right!'
I think Amazons were assaulting Athens in this game... a bit wierd.
Crescent and Cross Saga small skirmish
But, in our short breaks, I took some photos of other games that caught my eye, so thought I should share them. Just pure eye-candy, but some cool idea for games in evidence. The Derby Club's Battle of the Marne game looked very pretty,whilst the Mons game was impressive for shear size and ambition.
The Mons tables, disappearing over the horizon.Not sure 28mm is the scale I'd pick for this size of battle.
Some details
Refugees
Slag heaps and Germans on the canal
German rear echelons
Crusaders sally into in the snow in the Baltic, from the Lance and Longbow Society
28mm D Day Landing, not sure what rules are being played here.
A big 'oldhammer' battle, Empire holding the town vs Orcs.
Battle of the Marne, lovely tables
German big gun
German cavalry advance
Charlie Don't Surf, 28mm Vietnam game, before the helicopters arrived, 'see how the waves break left and right!'
I think Amazons were assaulting Athens in this game... a bit wierd.
Crescent and Cross Saga small skirmish
Wednesday 1 October 2014
BGO at Derby Worlds
On Saturday I'll be running a Battlegroup Overlord participation game, anybody who fancies a go at the game, to learn the basics, or just join in the toy soldier fun, come along and say hi. All welcome.
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