This game was the third of mini-narrative campaign, as the Beastmen invade a remote corner of the Wood Elf forest in Argwylon. This scenario was based on the old 'Woodland Ambush' (when WH had such themed scenarios). In it, 1,000 pts of Wood Elves would ambush 1,500 pts of Beastmen, which set-up in columns of march across the table centre, with the WE either side, after them, and getting the first turn. We scattered trees to represent that whole tabletop was forest (precise location of trees doesn't mater, just move them around, out of the way). This would have been interesting if almost everything in these armies didn't have 'move through cover' special rules (being forest dwellers). So, all cosmetic really.
Naturally, the WE had a lot of archery, and would keep it at range and try to do their damage, with some Dryads to counter-attack. I don't have the lists, but there were a lot of Beastmen.
It was close fought, with the WE archery doing its damage early, but losing a few units as the Beasts got to them. The Ghorgon was all but unstoppable... but in the end, on adding up VPs, it was a draw. So, better for the defenders of Athel Loren after the previous two campaign defeats, there might be hope yet... we'll move on game 4 very soon, the first pitched battle after three skirmishes.
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Deployment, all the Beastmen lined up, marching left to right, on the centre line.
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Rear of the marching column, Centigors and their Chieftain, Nrak Blackhoof (a named character for the campaign). These characters are pre-designed at the start, and remain the same all the time (for gear, mutations, spell lores etc.).
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Deepwood Scouts, a favoured troop-type, because skirmishing is just a better option of WE archers, and feels right too.
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Ungor and Minotaurs lead the marching column, and their Ghorgon (how do we stop that?).
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Well, Willowyf the Branchwraith won't. She is easily defeated by its charge, but rolls to survive at the end of the game, and luckily does. She'll soon regenerate in the woods, and return again, like an invasive weed.
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Yssion the Faun, the WE Waystalker and super-sniper.
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Dryads emerge for the surrounding trees and move to attack, as the foul Beasts reform and move left and right against the ambush.
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Waywatchers, easily destroy Chaos Warhounds sent to hunt them. Waywatchers ambushing Beastmen, it just seems on-theme...
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The faster Centigor catch a unit of Deepwood scouts in melee, and cut them down.
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Super-sniper, with quickshot, multi-shot 2, hits on 2+. Err... oops! That's embarrassing...
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Game 4 has already been fought... so that's the next post...
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