Wednesday, 22 February 2012

INTRO GAME – PUSH FOR ARGENTAN


Earlier this week it was my pleasure to run a small intro-game to help out a friend looking to learn the rules. So, I devised two 250 pts forces for a meeting engagement, somewhere on the road to Argentan, between a US Armoured Division battle group and a Panzer Division battle group (that would be me). I tried to include most of the elements of the game so he would get a good overview.

Having set-up a quick the table, we set to it, with the Germans taking the first turn and rolling up to the central farm, seizing the objective, but little else.

The Americans also boldly pushed forwards, on their left an M8, Sherman and tank riding infantry seized one objective, and an MMG team seizing the third farm building from wheer they could lay down suppressing fire, before the remaining two Shermans and tank riders pushed into the large wheat field, leading the attack.

Already the US command and control (4 with a re-roll) was having its effect over the German's mere 2 (and no re-roll). It would proof important throughout ( a good point to make to a newbie). 

Reinforcements arrived, in a the shape of my Panzer IV squadron, with one heading left to support the farm’s defenders, one heading right to lead the attack on the US-held building, and the third (command) remaining as my mobile reserve - just in case.

The US reserves also arrived en-masse, a frightening looking battery of 3 M7 Priests rolled into the fields, along with their supply truck and an M8 HMC.

Battle was joined for real as the US artillery bombardment opened up on the central farm, causing suppression but few losses (at first). On the German right my attack immediately faltered under suppression from US MG fire from the M8 and the infantry squad, whilst the Sherman and Pz IV traded shots, and neither could hit a barn-door! Still, my attack wasn’t making any headway.

The crux of the battle would be the central farm, and the US troops showed uncharacteristic boldness by dismounting from their two Shermans behind a curtain of tank MG fire (one tank wiped out an MMG team with 2 direct hits!).  As the infantry moved up, the artillery hammered down just ahead, and another MMG team was destroyed, and my own OP team suppressed. The farm suddenly looked under serious threat (and the third and final objective falling would cost me the battle), so my command Panzer IV revved-up and rolled out in the that direction. The lead Pz IV appeared hull down on a hillock, only to miss the Shermans, and then take 2 hits in return, but both deflected off – phew!

Just as it seemed the last 4 German infantry couldn’t hold the farm from 20 US infantry, a FW-190A swooped in – hurrah! It was the first aircraft I’ve had arrive in ages. It dropped its bomb and missed, but came around next turn (and subsequent turns) to strafe the cornfield and keep the threatening infantry squad suppressed. The second US infantry squad on their right moved up and wiped out another German infantry squad, leaving me very low on infantry indeed. 

My OP, at last unsuppressed,  finally got through to his 105 battery and they also hammered the cornfield, lucky destroying a Sherman with a direct hit! The US Priests kept up their fire too, and the farm was an unhealthy place to be, and my lurking Jgpanzer IV was suppressed. 

With the FW-190 out of ammo and returning to base, the US infantry pressed their assault and wiped out my infantry squad at close quarters, taking the outbuildings and leaving my OP team defending the farm alone (well the Jgpanzer IV was close-by, but it had no anti-infantry weaponry at all!).


 The set-up, US forces deploying in the bottom-right corner. Germans in top left.


Aerial recce shot of the the Germans deploying into the farm and moving right. Panzer IVs yet to arrive.


 The Shermans and tank riders moving on.
German infantry and Jgpanzer IV (completely wasted by me) reach the central farm.

 The Shermans move into the wheat field to begin their attack.

 Meanwhile the right flank team seize the other objective, and hold it.

 The US Captain controlling the battle from his jeep command post towards the rear.

The Shermans are engaged from a hillock by a distant Pz IV. 
Note the first infantry squad have reached the farm walls, where the FW-190 would keep them suppressed for the next few turns.

Things where still close, with the US just having the edge in morale, but then came the decisive turn. A P-47 streaked in! Eek, its first bomb run scored a direct hit on the Panzer IV on my right, blowing it to iddy-biddy bits! That lost me 6 morale and suddenly left me just 1 from breaking.

Another bad command roll (3!) left me in deepening trouble... my 20mm flak missed the P-47, which was circling around and lining it up. Then my Panzer IVs’ MGs failed to pin the US infantry, leaving it in bazooka range. The next US turn must be the last, and so it proved. The P-47s many blazing .50 cals tore the flak half-track apart and the bazooka team did their worst and my second tank exploded. That saw the end of the game, the Germans broken and routed, the Falaise gap one step closer to closing.



 US infantry close-up to the farm and prepare to clear it, as the P-47 arrives.

 Kaboom, the P-47 bombs my tank and signals the end of the battle.




Sunday, 12 February 2012

FEBRUARY PROJECT


Time, of late, has been something of problem. Work and family have been keeping me too busy, so time for modelling and painting have been severely cut back. I had hoped that, after completing my Russians in January, February would be the month for upgrading, tarting-up and general having a good work-over my German forces, principally my Fallschirmjäger battle group.

Well, I did the easy bit and bought the stuff required, and it sat gathering dust for few weeks. I know this is a paltry amount of time compared the vast hoards of lead some gamers have stored away, decades worth of painting and modelling, but I also know that I have to strike whilst the iron is hot. Enthusiasm for a project will quickly dissipate when faced with something else new, shiny and exciting, but over the years I have learn to squash the gaming butterfly inside me and focus on a single project. Doubly so with the knowledge that a new season of Viking re-enactment will soon be upon me, and most of my kit needs serious attention in the de-rusting department. But a mantra of 'one-thing at a time' has served me well. So, with a nagging draw towards doing some colonial skirmish gaming growing more persistent, I know I must crack on before the wind is entirely spilt from my sails and go seeking new shores, in the shape of men in khaki (or redcoats maybe).

I have managed a couple of brief evenings building and prepping models. A few additions to my German forces and a few re-paints over some very old models whose long service now requires a return to the workshop – namely my STuG batteries, which are looking chipped, broken and a bit bent in places (I'm thinking new metal gun barrels will help).

The models are unlikely to get finished this month, but I am aiming for the end of March, and the big KGN multi-player game in Ireland. It is useful to have a deadline. The best thing is that I’m not faced with a daunting amount to do, only stuff I want to, (so not 100 Russian infantry for example!). I shall re-visit most of my armies over this year and add a bit here and there and re-work a few tired paint jobs to get them up to standard.

Here are few shots of the WIP.

 The FAMO with basecoat. Also my HQ group's transport, the Schwimmwagen.

 From front to back, a German model railway company (name lost to failing memory) Mercedes truck, being hastily re-sprayed for military service. Armourfast STuH42 to support the STuGs, and SHQ radio van. Not that impressed with this kit, covered in flash, no parts fitted well, took forever to build and many problems will have to be hidden under stowage and camouflage.

 The Schwimmwagen needs Fallschirmjager crew, will have to give some thought to this. Any suggestions welcome!
 AB 20mm Flak and crew, plus two machine gun teams. Based on old
Lovefilm gift voucher cards. Kindly, they sent me free plasti-card in the post!

 Panhard 178. After reading that FJ Reconniassance Battalion 12 fielded these near Pont Herbert I had to have one as an oddity. 

 Not a great kit again, too much flash and poor instructions. I am no fan of building plastic-kits, except the fast-build type - god bless them!

Saturday, 28 January 2012

BATTLE FOR POINT 172


This was a company-sized Escalation game, giving my Tank Corps a run out against a Panzer Division battle group and it turned out be to a very close run thing. There were objectives: a. the hilltop (marked by burning T-34), b. a village hut, c. road junction.

My forces where:
Battle Group HQ in Jeep
BA-63 armoured car
Motorised Rifle platoon in trucks
Motorised Rifle platoon tank riding
Maxim MG team
AT Rifle team
76.2mm Infantry Gun
T-34 squadron (3)
SU-76M Battery (3)
T-70
SU-152
FAO Team
2 High Priority Artillery Requests

They would be facing:
Battle Group HQ in SdKfz 251/3
SdKfz 223 radio armoured car
SdKfz 232 armoured car
Armoured Panzer Grenadier Platoon in half tracks
80mm mortar team
Pz IVH squadron (3)
Tiger
FAO Team
Off-table 2 x 120mm mortars
Timed 105mm howitzer barrage


The battle began slowly, with the BA-64 claiming the hut objective, and half the panzer grenadier platoon racing forward to occupy the woods on the German left, trading fire with the BA-64. 

Meanwhile, the Tiger arrived and it moved to the right of the hill, using the wooden hut as cover, and traded the first long range shots with the SU-152  behind the railway line, but to no effect. In the centre the T-34s raced onto the board, each loaded down with riflemen, and heading straight for the hilltop objective. 

The Tiger's advance.

T-34s heading for Point 172 

The SU-76Ms slip left and right, two moving to engage the arriving Panzer IV squadron from the railway embankment. The third went left, and ran smack into a barrage of 105mm shells landing on turn 3, a direct hit destroying the Suka. 

The Panzer IV platoon, note the panzer grenadiers holding the wood beyond.

The focus of the battle flared in the centre as the T-34 crested the high ground, disembarking their infantry to claim the hill top objective, and a T-34 suppressed the Tiger - mercifully protecting them  from incoming 88 fire. But the Panzer IVs broke off their long range engagement with the Sukas to destroy two of the three T-34s on the hill, and the hill drew mortar and machine gun fire, which suppressed all 5 infantry units . The centre was now cauldron for fire for two or three turns, but the Russians endured it, to hold the objective despite the 120mm mortar fire sweeping the hilltop for most of the rest of the game.

The tanks crest the hill (burning one marks an objective)

 
Scratch two T-34s as the infantry dismount. Note, the T-70 is off to grab the last objective, the junction by the hut. 

 
Objective seized! Then lost, as the Tiger tank destroyed the T-70.

The T-70 made a sneaky break to win the game, moving to grab the last objective, but the Tiger, now unsuppressed, responded and destroyed it just in time to prevent a sudden defeat for losing all the objectives. 

On the Russian right the second motor rifle platoon deployed into the village and began to push forwards on foot, to clear the woods, which were well-held by 2 squads, 2 MG teams and their 2 251s. The focus of the battle now shifted to here, as the panzer IVs, now reloaded, rejoined the battle with their MGs and HE shells. 

  
 The trucks bring in the second platoon. Sukas ahead.
 
Infantry attacking the woods, with support from the BA-64 and Suka

Grenadiers, Hanomags and 232 engaging the hilltop.

Aware that the Germans were behind on the morale count, the Panzer IVs switch targets from the infantry to their parked trucks, and their machineguns raked them, destroy three, and cost me 9 morale! I should have hidden them behind the railway embankment. 
Still, I tried a second time a steal the last objective, with my maxim mg team moving to claim it, and the now reloaded SU-152 rumbling up behind. At which point the Tiger broke down and was immobilised. This move elicited a desperate German response, and all that could react was their radio armoured car and its single MG. It was SdKfz 223 vs SU-152! The armoured car’s fire saved the day by destroying the MG team, before taking a 152mm shell at close range.

  
The SU-152 making for the objective

Mismatch, SU-152 vs 223 radio vehicle at point blank range.
The German’s were desperate to break me, knowing the objective would fall to the SU-152 next turn, with a hail of MG fire against my infantry on the right who took the brunt of it, and two squads were wiped out. The resulting 5 morale loss broke the Russians by 1 point. Harsh! The Germans hrevealed they had 1 point left! 

Drat! (not the word I used at the time). The narrowest of defeats, and when I had twice been so close to winning by holding all three objectives. It was a memorable battle, especially the look on my opponent’s face when, with the SU-152 closing in, his Tiger broke down! The heavy casualties inflicted by German machine guns cost me the game, and the loss of the trucks. It was my error to leave them exposed, and interesting to find out that the best way to destroy them was 4 shots per turn from the tank MGs.  I should have withdrawn them, but I never felt I had enough activations. Many things never got done, my SU-76Ms ran out of ammo, withdrew and never got re-supplied.  My artillery did almost nothing. 

Lessons to learn, but a fun evening, and as I write Liverpool have beaten Utd, happy days!


1. T-34s and tank riders capture the hill.
2. Truck-borne infantry advance, dismount and attack on foot.
3. 2 Panzer Grenadier squads hold the woods, supported by 3 Panzer IVs.
4. Tiger advances and breaks down!
5. Deployed Panzer Grenadiers engaging the hilltop.
6. SU-152’s advance.














Wednesday, 25 January 2012

Kursk Russians - At Last

About a year ago (or more) I set myself the task of re-vamping my Russian army. It was originally collected for the late war, and was built to play a long 1944  'Operation Bagration' map-campaign for the advance and capture of Bobruisk in White Russia. That campaign complete (after about 2 years and 14 games), the army was looking a bit well-worn, having been carted back and forth, dropped several times, chipped, bent and with a few missing barrels. All part of the life of hard-working wargaming army.

It had also taken a bit of drubbing in the games... so I decided to invest some time and effort in making it battleworthy again, this time for battles in the summer of 1943 as a Guards Tank Corps.

So, gone were the T-34/85s, my two ISU-122 (my babies!), and the first outing of the JS-2s, to be replaced by lend-lease M3 Grants and T-70s. Not much of a trade, but it seemed to make sense at the time. I also needed some extra infantry and more T34 shell-stoppers.

It has been been a slow burner of a project, over a year of new models and re-painting, but it is now complete (well as much as you are ever actually finished). Here is whole bunch of snaps of them, ready to see battle in the wheat fields of the southern Russian steppes.

Enjoy!

The battle group's commander and signals trucks (with fuel dump).
Is that NKVD officer drunk? Must fix broken model!


Observer teams and supply trucks

Company Command tank

 
Two T34 platoons...

... and two more.


Two T-70 platoons

 The Suka battery

  Graves for Seven Brothers

 That's my Zvierboi...

... and the other one.

First motor rifle platoon, HQ and 4 squads of 8.

Their transports.

Second platoon. They will have to tank ride.

Third platoon. They will have to walk.

Infantry support, the machine guns.

Anti-tank rifle teams, light mortars and a medic.

Zis3 crash-boom battery and tow trucks.

82mm mortar battery.

120mm mortar.

Artillery, Guards Mortar battery and a 152mm howitzer.

and the VVS

 PO-2 aerial recce

 IL2-m3 - the beast

Peggy 2

 A venerable LaG fighter, about to upgraded to a lend-lease Air Cobra.

Well, I said it's done, but I am tempted to add a lend-lease Churchill squadron, a Sapper squad, maybe a fourth infantry platoon, oh and a 85mm anti-aircraft gun...

... but it will have to wait. The Germans are my next project, Fallschirmjager and a few extras.